Developer · Data · AI
I build digital experiences.
Hi, I am Maxence OSMOND. I'm a junior developer specializing in building data- and AI-oriented tools.
Portfolio
My projects.



Emberfall
The biggest game I've made so far, in collaboration with @Lejusdefruits, for the Game Jam of 42 Le Havre. A survival roguelike fully made with godot in 5 days with VFX and original SFX

Agent Smith
An autonomous AI agent capable of reasoning, generating, executing, and iterating on code to solve programming challenges in a secure, sandboxed environment.




The Answer Protocol
A multiplayer text adventure that unites learners in a shared virtual world with dynamic item management.


RAG Against The Machine
A Retrieval-Augmented Generation system that answers questions about codebases by retrieving relevant information and generating evidence-based responses.



42 Big Brother
A CLI-based tool for fetching student data, including data from pisciner, using the 42 API, such as login time, project completion, and grades.

Transcendence
A full-stack web project that close the 42 Common Core and which involves developing the frontend and backend, user authentication, matchmaking, live games, chat, and other social features


Call Me Maybe
A system that translates natural language prompts into structured function calls with typed arguments.



Pycars
My very first project, a game made fully in python and built as a school project.
About me
A few words
about myself.
I'm doing a master's-level degree in data and data architecture at 42 Le Havre. I am in the top 10 of my promotion (104 students) and work on a part-time job beside.
I worked on projects in game dev and at the intersection of AI and backend systems (LLM tooling, RAG pipelines and agent architectures). I am currently looking into new experiences, such as full-stack web development and low-level programming.
Contact me →Technologies